Page 88 - 《社会》2026年第3期
P. 88

动员与压抑:中国游戏产业劳动主体性的片段性调用机制

                Kang, Yowei, and Kenneth C. Yang. 2016.“Teaching Digital Game Curricula in the Communication
                    Discipline in Higher Education Institutions in the Greater China Region: A Curriculum
                    Analysis Approach.” In Proceedings of the 3rd Chinese DiGRA Conference. Taichung:
                    Digital Games Research Association. https://doi.org/10.26503/dl.V2016i4.2399.
                Kerr, Aphra. 2016. Global Games: Production, Circulation and Policy in the Networked Era.
                    London: Taylor & Francis.
                Knights,David and Hugh Willmott. 1989.“Power and Subjectivity at Work:From Degradation
                    to Subjugation in Social Relations.” Sociology 23(4):535-558.
                Knights, David. 1990.“Subjectivity, Power and the Labour Process.” In Labour Process Theory,
                    edited by David Knights and Hugh Willmott. Basingstoke: Macmillan.
                Kunda, Gideon. 2006. Engineering Culture: Control and Commitment in a High鄄Tech
                    Corporation. Philadelphia: Temple University Press.
                Lai, Keyan, Glenn Morgan, and Jonathan Morris. 2020. “‘Eating Bitterness’ in a Chinese
                    Multinational: Identity Regulation in Context.” Organization Studies 41(5):661-680.
                Lazzarato, Maurizio. 1996. “Immaterial Labour.” In Radical Thought in Italy: A Potential
                    Politics,edited by Paolo Virno and Michael Hardt. Minneapolis: University of Minnesota
                    Press.
                Mayer, Vicki. 2011. Below the Line. Durham: Duke University Press.
                McRobbie, Angela. 2002.“Clubs to Companies: Notes on the Decline of Political Culture in
                    Speeded up Creative Worlds.” Cultural Studies 16(4):516-531.
                McRobbie, Angela. 2004.“Everyone Is Creative: Artists as Pioneers of the New Economy.”
                    In Contemporary Culture and Everyday Life, edited by Elizabeth Silva and Tony
                    Bennett. Abingdon: Routledge鄄Cavendish.
                Meril覿inen, Mikko and Maria Ruotsalainen. 2023. “The Light, the Dark and Everything Else:
                    Making Sense of Young People’s Digital Gaming.” Frontiers in Psychology 14: 1164992.
                    https://doi.org/10.3389/fpsyg.2023.1164992.
                Nakamura, Akinori and Hanna Wirman. 2021. “The Development of Greater China’s Games
                    Industry:From Copying to Imitation to Innovation.” In Game Production Studies, edited
                    by Olli Sotamaa and Jan Svelch. Amsterdam: Amsterdam University Press.
                Neff, Gina, Elizabeth Wissinger, and Sharon Zukin. 2005. “Entrepreneurial Labor among
                    Cultural Producers:‘Cool’ Jobs in‘Hot’ Industries.” Social Semiotics 15(3):307-334.
                Newzoo. 2024. Global Games Market Report 2024. https://newzoo.com/resources/trend鄄reports/
                    newzoos鄄global鄄games鄄market鄄report鄄2024鄄free鄄version.
                O’Donnell,Casey.2014. Developer’s Dilemma: The Secret World of Videogame Creators.
                    Cambridge,MA:The MIT Press.
                O’Loughlin, Marjorie. 1997. “Corporeal Subjectivities:Merleau鄄Ponty,Education and the
                    Postmodern Subject.” Educational Philosophy and Theory 29(1):20-31.
                Ross, Andrew. 2004. No鄄Collar: The Humane Workplace and Its Hidden Costs. Philadelphia:
                    Temple University Press.
                Ryan, Bill. 2010. Making Capital from Culture: The Corporate Form of Capitalist Cultural
                    Production. Berlin: De Gruyter.
                Salzinger, Leslie. 2004. Genders in Production: Making Workers in Mexico’s Global
                    Factories. Berkeley: University of California Press.
                Scharff, Christina. 2018. Gender, Subjectivity, and Cultural Work:The Classical Music Profession.
                    London: Routledge.
                Schumpeter, Joseph. 1942. Capitalism, Socialism, and Democracy. New York: Harper & Brothers.
                Shestakofsky, Benjamin. 2017. “Working Algorithms: Software Automation and the Future of


                                                                          · 81·
   83   84   85   86   87   88   89   90   91   92   93